extends Control @onready var pause_menu: Control = $"." @onready var options_menu: Control = $"Options Menu" func _ready() -> void: options_menu.visible = false func _on_resume_pressed() -> void: pause_menu.visible = false get_tree().paused = false func _on_options_pressed() -> void: get_tree().paused = true options_menu.visible = true pause_menu.visible = true options_menu.update_ui() func _on_exit_to_levels_map_pressed() -> void: get_tree().paused = false get_tree().call_deferred("change_scene_to_file", "res://scenes/world_map.tscn") func _on_exit_to_main_menu_pressed() -> void: get_tree().paused = false get_tree().call_deferred("change_scene_to_file", "res://scenes/main_menu.tscn")