extends Area2D @onready var timer: Timer = $Timer func _on_body_entered(body) -> void: print("You died!") Engine.time_scale = 0.7 body.get_node("CollisionShape2D").queue_free() body.velocity.y = -2000.0 timer.start() func _on_timer_timeout() -> void: Engine.time_scale = 1.0 get_tree().reload_current_scene()