extends CharacterBody2D const SPEED = 80.0 const JUMP_VELOCITY = -200.0 var doubleJumpActive = true var hasDoubleJumped = false @onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D func _physics_process(delta: float) -> void: if not is_on_floor(): velocity += get_gravity() * delta else: hasDoubleJumped = false # Handle jump. if Input.is_action_just_pressed("jump"): if is_on_floor(): velocity.y = JUMP_VELOCITY elif doubleJumpActive and not hasDoubleJumped: velocity.y = JUMP_VELOCITY hasDoubleJumped = true # Get input direction: -1, 0, 1 var direction := Input.get_axis("move_left", "move_right") # Flip the sprite if direction > 0: animated_sprite_2d.flip_h = false elif direction < 0: animated_sprite_2d.flip_h = true # Play animation if is_on_floor(): if direction == 0: animated_sprite_2d.play("idle") else: animated_sprite_2d.play("run") else: animated_sprite_2d.play("jump") # Move if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide()