2025-03-24 19:21:17 +01:00

14 lines
291 B
GDScript

extends Node2D
@onready var pause_menu: Control = $"GUI/Pause menu"
func _on_pause_pressed() -> void:
get_tree().paused = true
pause_menu.visible = true
func _input(event: InputEvent) -> void:
if not pause_menu.visible:
if event.is_action_pressed("pause"):
_on_pause_pressed()