Strayvoid/scripts/player.gd
2025-03-24 19:21:17 +01:00

55 lines
1.1 KiB
GDScript

extends CharacterBody2D
const SPEED = 80.0
const JUMP_VELOCITY = -200.0
var doubleJumpActive = true
var hasDoubleJumped = false
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta
else:
hasDoubleJumped = false
# Handle jump.
if Input.is_action_just_pressed("jump"):
if is_on_floor():
velocity.y = JUMP_VELOCITY
elif doubleJumpActive and not hasDoubleJumped:
velocity.y = JUMP_VELOCITY
hasDoubleJumped = true
# Get input direction: -1, 0, 1
var direction := Input.get_axis("move_left", "move_right")
# Flip the sprite
if direction > 0:
animated_sprite_2d.flip_h = false
elif direction < 0:
animated_sprite_2d.flip_h = true
# Play animation
if is_on_floor():
if direction == 0:
animated_sprite_2d.play("idle")
else:
animated_sprite_2d.play("run")
else:
animated_sprite_2d.play("jump")
# Move
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()