14 lines
304 B
GDScript
14 lines
304 B
GDScript
extends Node2D
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@onready var pause_menu: Control = $"GUI/Pause menu"
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func _on_pause_pressed() -> void:
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get_tree().paused = true
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pause_menu.visible = true
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func _input(event: InputEvent) -> void:
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if not pause_menu.visible:
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if event.is_action_pressed("pause"):
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_on_pause_pressed()
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