import { __rest } from 'tslib'; import { findSpring, calcAngularFreq } from '../utils/find-spring.mjs'; const durationKeys = ["duration", "bounce"]; const physicsKeys = ["stiffness", "damping", "mass"]; function isSpringType(options, keys) { return keys.some((key) => options[key] !== undefined); } function getSpringOptions(options) { let springOptions = Object.assign({ velocity: 0.0, stiffness: 100, damping: 10, mass: 1.0, isResolvedFromDuration: false }, options); if (!isSpringType(options, physicsKeys) && isSpringType(options, durationKeys)) { const derived = findSpring(options); springOptions = Object.assign(Object.assign(Object.assign({}, springOptions), derived), { velocity: 0.0, mass: 1.0 }); springOptions.isResolvedFromDuration = true; } return springOptions; } function spring(_a) { var { from = 0.0, to = 1.0, restSpeed = 2, restDelta } = _a, options = __rest(_a, ["from", "to", "restSpeed", "restDelta"]); const state = { done: false, value: from }; let { stiffness, damping, mass, velocity, duration, isResolvedFromDuration, } = getSpringOptions(options); let resolveSpring = zero; let resolveVelocity = zero; function createSpring() { const initialVelocity = velocity ? -(velocity / 1000) : 0.0; const initialDelta = to - from; const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass)); const undampedAngularFreq = Math.sqrt(stiffness / mass) / 1000; if (restDelta === undefined) { restDelta = Math.min(Math.abs(to - from) / 100, 0.4); } if (dampingRatio < 1) { const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio); resolveSpring = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); return (to - envelope * (((initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) / angularFreq) * Math.sin(angularFreq * t) + initialDelta * Math.cos(angularFreq * t))); }; resolveVelocity = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); return (dampingRatio * undampedAngularFreq * envelope * ((Math.sin(angularFreq * t) * (initialVelocity + dampingRatio * undampedAngularFreq * initialDelta)) / angularFreq + initialDelta * Math.cos(angularFreq * t)) - envelope * (Math.cos(angularFreq * t) * (initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) - angularFreq * initialDelta * Math.sin(angularFreq * t))); }; } else if (dampingRatio === 1) { resolveSpring = (t) => to - Math.exp(-undampedAngularFreq * t) * (initialDelta + (initialVelocity + undampedAngularFreq * initialDelta) * t); } else { const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1); resolveSpring = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); const freqForT = Math.min(dampedAngularFreq * t, 300); return (to - (envelope * ((initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) * Math.sinh(freqForT) + dampedAngularFreq * initialDelta * Math.cosh(freqForT))) / dampedAngularFreq); }; } } createSpring(); return { next: (t) => { const current = resolveSpring(t); if (!isResolvedFromDuration) { const currentVelocity = resolveVelocity(t) * 1000; const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed; const isBelowDisplacementThreshold = Math.abs(to - current) <= restDelta; state.done = isBelowVelocityThreshold && isBelowDisplacementThreshold; } else { state.done = t >= duration; } state.value = state.done ? to : current; return state; }, flipTarget: () => { velocity = -velocity; [from, to] = [to, from]; createSpring(); }, }; } spring.needsInterpolation = (a, b) => typeof a === "string" || typeof b === "string"; const zero = (_t) => 0; export { spring };