function decay({ velocity = 0, from = 0, power = 0.8, timeConstant = 350, restDelta = 0.5, modifyTarget, }) { const state = { done: false, value: from }; let amplitude = power * velocity; const ideal = from + amplitude; const target = modifyTarget === undefined ? ideal : modifyTarget(ideal); if (target !== ideal) amplitude = target - from; return { next: (t) => { const delta = -amplitude * Math.exp(-t / timeConstant); state.done = !(delta > restDelta || delta < -restDelta); state.value = state.done ? target : target + delta; return state; }, flipTarget: () => { }, }; } export { decay };