2025-03-24 22:56:10 +01:00

63 lines
2.5 KiB
JavaScript

import { animate } from ".";
import { velocityPerSecond } from "../utils/velocity-per-second";
import { getFrameData } from "framesync";
export function inertia({ from = 0, velocity = 0, min, max, power = 0.8, timeConstant = 750, bounceStiffness = 500, bounceDamping = 10, restDelta = 1, modifyTarget, driver, onUpdate, onComplete, onStop, }) {
let currentAnimation;
function isOutOfBounds(v) {
return (min !== undefined && v < min) || (max !== undefined && v > max);
}
function boundaryNearest(v) {
if (min === undefined)
return max;
if (max === undefined)
return min;
return Math.abs(min - v) < Math.abs(max - v) ? min : max;
}
function startAnimation(options) {
currentAnimation === null || currentAnimation === void 0 ? void 0 : currentAnimation.stop();
currentAnimation = animate(Object.assign(Object.assign({}, options), { driver, onUpdate: (v) => {
var _a;
onUpdate === null || onUpdate === void 0 ? void 0 : onUpdate(v);
(_a = options.onUpdate) === null || _a === void 0 ? void 0 : _a.call(options, v);
}, onComplete,
onStop }));
}
function startSpring(options) {
startAnimation(Object.assign({ type: "spring", stiffness: bounceStiffness, damping: bounceDamping, restDelta }, options));
}
if (isOutOfBounds(from)) {
startSpring({ from, velocity, to: boundaryNearest(from) });
}
else {
let target = power * velocity + from;
if (typeof modifyTarget !== "undefined")
target = modifyTarget(target);
const boundary = boundaryNearest(target);
const heading = boundary === min ? -1 : 1;
let prev;
let current;
const checkBoundary = (v) => {
prev = current;
current = v;
velocity = velocityPerSecond(v - prev, getFrameData().delta);
if ((heading === 1 && v > boundary) ||
(heading === -1 && v < boundary)) {
startSpring({ from: v, to: boundary, velocity });
}
};
startAnimation({
type: "decay",
from,
velocity,
timeConstant,
power,
restDelta,
modifyTarget,
onUpdate: isOutOfBounds(target) ? checkBoundary : undefined,
});
}
return {
stop: () => currentAnimation === null || currentAnimation === void 0 ? void 0 : currentAnimation.stop(),
};
}
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