55 lines
1.1 KiB
GDScript
55 lines
1.1 KiB
GDScript
extends CharacterBody2D
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const SPEED = 80.0
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const JUMP_VELOCITY = -200.0
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var doubleJumpActive = true
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var hasDoubleJumped = false
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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func _physics_process(delta: float) -> void:
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if not is_on_floor():
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velocity += get_gravity() * delta
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else:
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hasDoubleJumped = false
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# Handle jump.
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if Input.is_action_just_pressed("jump"):
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if is_on_floor():
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velocity.y = JUMP_VELOCITY
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elif doubleJumpActive and not hasDoubleJumped:
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velocity.y = JUMP_VELOCITY
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hasDoubleJumped = true
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# Get input direction: -1, 0, 1
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var direction := Input.get_axis("move_left", "move_right")
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# Flip the sprite
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if direction > 0:
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animated_sprite_2d.flip_h = false
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elif direction < 0:
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animated_sprite_2d.flip_h = true
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# Play animation
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if is_on_floor():
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if direction == 0:
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animated_sprite_2d.play("idle")
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else:
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animated_sprite_2d.play("run")
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else:
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animated_sprite_2d.play("jump")
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# Move
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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